//[[gMa1.002f (c)2006 ]] [[ ]] //***************************************************************** //* * //* Player File * //* * //* Edit at your own risk! * //* * //* Copyright (c) 1999-2006 Image Space Incorporated * //* All rights reserved. * //* * //***************************************************************** [ SCENE ] Scene File="GAMEDATA\LOCATIONS\Sepang\Sepang\SEPANG.SCN" Scene Description="SEPANG" AI Database File="GAMEDATA\LOCATIONS\Sepang\Sepang\SEPANG.AIW" [ DRIVER ] RaceCast Email="" // The email you are registered with on racecast.rfactor.net RaceCast Password="" // Your password on racecast.rfactor.net Vehicle File="GAMEDATA\VEHICLES\GT_ALL\GT\ASTON MARTIN\05 ASTON MARTIN RACING\05_AMR_28.VEH" Team="Aston Martin Racing" Original Driver="Darren Turner" Nationality="Czech" Birth Date="19 7 1978" Location="Prague" Game Description="GT_All.rfm" // The current rFactor game file (*.RFM) to load Season="" // The current season within the given game Helmet="PCC_03Helmet" Unique ID="16650" // Helps to uniquely identify in multiplayer (along with name) if leaving and coming back Starting Driver="0" // Zero-based index of starting driver (0=driver1, 1=driver2, 2=driver3, etc.) AI Controls Driver="2" // Bitfield defining which drivers the AI controls (0=none, 1=driver1, 2=driver2, 3=driver1+driver2, etc.) Driver Hotswap Delay="3.00000" // Delay in seconds between switching controls to AI or remote driver Save Game Description="" // Restore if changed during multiplayer Save Season="" // Restore if changed during multiplayer Save Vehicle File="" // Restore if changed during multiplayer [ CHAT ] Quick Chat #1="Slowing to pit" Quick Chat #2="Leaving pits" Quick Chat #3="Go Left" Quick Chat #4="Go Right" Quick Chat #5="Thank you" Quick Chat #6="Sorry" Quick Chat #7="Be careful at the first corner" Quick Chat #8="Good job" Quick Chat #9="Good race" Quick Chat #10="/vote yes" Quick Chat #11="/vote no" Quick Chat #12="/ping" [ DRIVING AIDS ] Steering Help="0" // Now 3 levels, although full level now comes with a weight penalty by default Throttle Control="0" Brake Help="0" Antilock Brakes="0" Spin Recovery="0" Invulnerability="0" Autopit="0" Opposite Lock="0" Stability Control="0" No AI Control="1" // AI never has control over car (except autopit) Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct) Auto Clutch="0" Auto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only) Auto Blip="1" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only) Shift Mode="0" Repeat Shifts="0" // 0 = no repeat shift detection, 1 = detect and eliminate accidental repeat shifts within 100ms, 2 = 150ms, 3 = 200ms, 4 = 250ms, 5 = prevent shifting again before previous shift is completed Manual Shift Override Time="0.60000" // How long after a manual shift until auto shifting resumes (if auto-shifting is enabled) Auto Shift Override Time="0.55000" // How long after an automatic shift before user is allowed to manually shift Hold Clutch On Start="1" // For auto-shifting only: whether to hold clutch for standing start (to allow revving without moving) Track Markers="1" // Extra track markers for turning and braking Data Acquisition Version="0" // Version of vehicle data to write out Data Acquisition Rate="8" Data Acquisition In Race="1" Data Acquisition EXE="DataAnalysis.exe" Data Acquisition File="userdata\vehicledata.spt" Alternate Collision="0" // Temporary variable as we develop new collision system. NOT AVAILABLE IN THIS VERSION [ Mechanical Failures ] QUICK Failure Rate="2" // Mechanical failure rate (0-none, 1-normal, 2-timescaled, disabled: 3-season) MULTI Failure Rate="2" [ Race Conditions ] Run Practice1="0" Run Practice2="0" Run Practice3="0" Run Practice4="0" Run Qualify="1" Run Warmup="1" Race Timer="3600" // Seconds between displaying time remaining in race other than 1/5/10/30 minutes (zero disables) Recon Pit Open="300" // Time that pits remain open for recon laps (real-life is 900 seconds) Recon Pit Closed="150" // Time that pits are closed before formation lap (real-life is 900 seconds) Recon Timer="1" // Whether timer is displayed in message box Double File Override="-1" // Whether restarts can be converted to double file (-1=use RFM default, 0=no, 1+=minimum laps left to restart double-file) Lucky Dog Override="-1" // Where lucky dog is applied (-1=use RFM default, 0=nowhere, 1=ovals, 2=road courses, 3=everywhere) QUICK Reconnaissance="0" // Reconnaissance laps MULTI Reconnaissance="0" QUICK Grid Walkthrough="1" // Cinematic walkthrough of vehicles before race MULTI Grid Walkthrough="0" QUICK Formation Lap="0" // 0=standing start, 1=formation lap & standing start, 2=lap behind safety car & rolling start, 3=use track default, 4=fast rolling start MULTI Formation Lap="3" Force Formation="0" // if Formation Lap is Use Track Default, add the following to force: 1=standing start formations on, 2=standing formations off, 4=rolling start formations on, 8=rolling formations off QUICK Safety Car Thresh="1.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows), please note that there are now RFM multipliers for this value MULTI Safety Car Thresh="1.00000" QUICK Flag Rules="2" // Level of rule enforcement, 0=none, 1=penalties only, 2=penalties & full-course yellows MULTI Flag Rules="2" QUICK BlueFlags="7" // 0=none, 1=show but never penalize, 2=show and penalize if following within 0.3 seconds, 3=0.5s, 4=0.7s, 5=0.9s, 6=1.1s, 7=use RFM value "BlueFlags=<0-6>" (default is 3) MULTI BlueFlags="7" QUICK Weather="0" // Random/season/sunny/etc. MULTI Weather="0" QUICK TimeScaledWeather="1" // Whether weather time is scaled with session length MULTI TimeScaledWeather="1" Practice1StartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight QualifyingStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight WarmupStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight QUICK RaceStartingTime="870" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight to start race MULTI RaceStartingTime="840" QUICK RaceTimeScale="1" // -1 = use race distance percentage, 0 - 60 = multiply time by given factor MULTI RaceTimeScale="5" QUICK PrivateQualifying="2" // 0=all cars qualify visibly on track together, 1=only one car is visible at a time, 2=use default from RFM, season, or track entry PrivateQualifying=<0 or 1> MULTI PrivateQualifying="2" QUICK ParcFerme="3" // 0=off, 1=no setup changes allowed between qual and race except for 'Free Settings'), 2=same unless rain, 3=use RFM default 'ParcFerme=<0-2>' MULTI ParcFerme="3" [ Sound Options ] Net Race Warning="Secondary\racestart.wav" // Signal that multiplayer game has moved to race session (empty this if you don't want the game to automatically take window focus) Maximum Effects="16" // Maximum sound effects playing simultaneously Music="1" // Music Toggle Min Announcer Pause="1" // in seconds Track Load Commentary="1" // Whether or not the commentator should talk during track loading Realtime In Monitor="1" // Whether to play realtime sounds in monitor SoundFX Volume="1.00000" // 0.0-1.0 Engine Volume="1.00000" // 0.0-1.0 Traction Control="1.75000" // Volume multiplier Player Volume Ratio="1.00345" // Additional volume multiplier for player's vehicle Other Volume Ratio="0.70000" // Additional volume multiplier for other vehicles Music Volume="0.35172" // 0.0-1.0 Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor Announcer Volume="0.50000" // 0.0-1.0 Sound Detail="2" Speed Of Sound="300.00000" // 340m/s at sea level, but lower numbers help exaggerate the Doppler effect Crowd Range="75.00000" // Volume range parameter Crowd Shape="0.75000" // Shape of volume attenuation Crowd Ambient="2.50000" // Ambient range where volume is maximum Airhorn Range="75.00000" Airhorn Shape="0.75000" Airhorn Ambient="2.50000" Public Address Range="50.00000" Public Address Shape="0.75000" Public Address Ambient="2.50000" Pithorn Range="30.00000" Pithorn Shape="0.45000" Pithorn Ambient="1.50000" Helicopter Range="75.00000" Helicopter Shape="0.70000" Helicopter Ambient="2.50000" Vehicle Scrubbing VolMult="0.0000610352" Vehicle Scrubbing FreqGrip="-0.25000" Vehicle Scrubbing FreqSpeed="0.00195" Vehicle Skidding VolMult="0.0001220703" Vehicle Skidding FreqGrip="-0.25000" Vehicle Skidding FreqSpeed="0.00195" Vehicle Roadnoise VolSpeed="32.00000" Vehicle Roadnoise VolMult="0.0000050000" Vehicle Roadnoise FreqMin="0.80000" Vehicle Roadnoise FreqMult="0.00391" [ Graphic Options ] Broadcast Overlay="1" Texture Detail="3" Vertical FOV Angle="34" // 34=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio) Rearview="1" // 0=Off, 1=Center and Side, 2=Center only, 3=Side only (virtual mirrors only, in-car mirrors are on/off) Allow Rearview In Swingman="0" Virtual Rearview In Cockpit="1" Rearview Width="64.00000" Rearview Height="14.00000" Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file Seat Adjustment Aft="-0.00110" Seat Adjustment Up="-0.00707" Mirror Adjustment Horizontal="0.10000" Mirror Adjustment Vertical="0.10000" Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates) Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation Moving Rearview="3" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement Rearview_Front_Clip="0.50000" // Front plane distance for mirror (0.0 = use default for scene) Rearview_Back_Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene) Rearview Particles="1" Self In TV Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all) Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all) Backfire Anim Speed="30.00000" Warning Light Anim Speed="4.00000" // Safety car light animation Steering Wheel="0" // 0=moving steering wheel, 1=non-moving steering wheel, 2=no steering wheel (in cockpit only while player-controlled) Allow Letterboxing="1" // whether we allow letterboxing (during replays, for example) Logo Seconds="0" // puts up logo at corner of screen for first X seconds of each session HUD="4" HUD Race Stats="0" HUD Tachometer="0" HUD MFD="2" Any Camera HUD="1" // whether to show the HUD from any camera (in particular, tracksides) LCD Display Modes="31" // Add the modes to allow them: 1=status 2=aids 4=engine/brake temps 8=race info 16=standings Automap="3" // 0=off 1=race-only 2=non-race-only 3=all sessions Display Vehicle Labels="2" // 0=never 1=single-player 2=multi-player 3=always Player Detail="3" Opponent Detail="3" Load Opponent Cockpits="1" // Whether to load gauges and LCD for opponents, don't turn off if you're planning on hot-swapping vehicles in multiplayer Garage Detail="0.50000" // LOD multiplier when vehicle is in garage (0.01-1.00) Shadows="4" Shadow Blur="1" Shadow Cache="1" Pitcrew Detail="2" Special FX="4" Lightning Probability="1.00000" // Probability of seeing lightning (0.0-1.5) Thunder Probability="1.50000" // Probability of hearing thunder (0.0-1.5) Cloud Scroll="0.00000" // Maximum cloud scrolling rate (0.000-0.010) Cloud Blend="0" // Whether to roll the rainy cloud map in across sky (only works with overhead not cylinder skies) Skybox Positioning="1.00000" // Numbers less than 1.0 cause the skybox to get closer as you drive towards it Shadow Updates="8" // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track) Sky Update Frames="150" // Frames between sky and light updates Vehicle Flow Radius="4.00000" // Vehicle sphere radius for smoke/flames/dust/spray Vehicle Flow Offset="3.10000" // Offset below vehicle where sphere center is located Engine Emitter Flow="0" // Whether engine smoke/flames flow over emitting vehicle Tire Emitter Flow="0" // Whether tire smoke/dust flow over emitting vehicle Smoke Flow="0" // Whether all smoke/flames/dust flow over non-emitting vehicles Raindrop Flow="0" // Add to enable: 1=flow over current 2=flow over other vehicles Rainspray Flow="0" // Add to enable: 1=flow over current 2=flow over other vehicles Spark Flow="0" // Add to enable: 1=flow over current 2=flow over other vehicles Glance Rate="7.00000" // Rate to follow controller for glancing Look Up/Down Angle="0.40000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.00000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only Exaggerate Yaw="0.20000" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel") Overlay Height="0.04000" // Distance from geometry to help sort drawing skids and grooves Overlay Z Bias="1" // Draw-sorting bias for skids and grooves (0 = none) Track Detail="3" Groove="1" MIP Mapping="1" Compressed Textures="1" Max Visible Vehicles="20" Extra Visible Vehicles="105" // Extra vehicles shown in non-driving situations Shadows In TV Cockpit="1" Wheels Visible In Cockpit="1" // Suggestion: add FrontWheelsInCockpit=? to the individual VEH files instead In Car Dash="1" Starting View="1" Player Livery="" // Overrides default paint job for track Mipmap LOD Speed="100.00000" // Speed (MPH) at which maximum mipmap bias is used Mipmap LOD Bias="0.00000" Allow HUD in cockpit="1" Allow Swingman in Pitlane="1" Display Icons="2" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all Auto Detail Framerate="0" // Details and visible vehicles will be automatically reduced (by up to half) if framerate is under this threshold (0 to disable) Max Framerate="0" // 0 to disable, for regular exe only, see multiplayer.ini for dedicated server framerate, new: use negative values for alternate timing Delay Video Swap="0" // Whether to delay video swap if card is busy - this should only be used if framerate clearly improves - otherwise it is only delaying response time Always Rebuild HAT="0" // Build HAT database everytime tracks are loaded (for development purposes) UI Background Animation="1" Low Detail UI="1" Widescreen Overlays="1" Texture Filter="3" // Texture Filtering level: 0 = bilinear, 1 = trilinear, 2 = X2 AF, 3 = X4 AF, 4 = X8 AF, 5 = X16 AF Max Headlights="12" // Max headlights visible relative to your car. Headlights On Cars="1" // Headlights illuminate other cars. Screenshot File Type="0" // 0=default (jpg), 1=bmp, 2=jpg, 3=png, 4=dds [ Game Options ] Championship Basic Rules="1" Basic Rules="0" Basic Display="0" Basic Audio="3" QUICK Damage Multiplier="100" // 100 should approximate real life MULTI Damage Multiplier="50" Record Replays="1" // whether to record replays or not Save All Replay Sessions="0" // whether to save the replay from each session Record To Memory="0" // record replays to memory rather than disk (may possibly reduce stuttering, but at your own risk because memory usage will be significant for long races) Compress Replay="1" // whether to compress VCR file (uses less disk space but takes more time to write) Replay Wraparound="0" // whether replays wraparound in the fridge Auto Monitor Replay="1" // whether to automatically start a replay when returning to monitor Record Hotlaps="0" // whether to record hotlaps or not (must have replay recording on) Instant Replay Length="20" Replay Fidelity="4" Super Player Replay="1" // record player at higher frequency Number Track Replays="5" // how many replays to store for each track (using default naming convention only!) Number Race Results="10" // how many results files to store (using default naming convention only!) Multi-session Results="0" // whether to store all sessions at a track in a single results file, new default is one session per file Disconnected Results="1" // show results for clients disconnected at end of prac/qual/warmup Private Test Day="1" Starting Pos="0" // Only used if no qualifying session in single-player Difficulty="0" QUICK AI Driver Strength="100" // 100 should approximate real life MULTI AI Driver Strength="95" AI Power Calibration="7" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel) AI Fuel Mult="0.99000" // Additional fuel multiplier for AIs because of their driving style AI Tire Model="0.40000" // 0.0 = use AI peak slip, 1.0 = use player's dynamic slip, or a blend between the two (can be overrode in TBC with AITireModel) AI Brake_Power Usage="0.98000" // Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV) AI Brake_Grip Usage="0.97250" // Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV) AI Corner_Grip Usage="0.97000" // Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV) AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables (can be overrode in HDV) AI Min Radius="20.00000" // Minimum radius turn to set up theoretical performance tables (can be overrode in HDV) AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions Message Center Detail="3" Commentary Detail="2" Play Movies="1" Race Stint Offset="0" // Offset each scheduled pitstop in case you want to carry extra fuel Relative Fuel Strategy="0" // Show how much fuel to ADD, rather than how much TOTAL fuel to fill the tank up to Miscellaneous="0" Autocalibrate AI Mode="0" // When in a test day with 1 AI, AI will attempt to perfect his driving line, and save his knowledge for future use Find Default Setup="0" // If 1, attempts to ensure player has default setup ... only works well if only one vehicle class in RFM Relevant Setups Only="0" // 0 = show all setups in folder, 1 = only show setups for your current vehicle Keep Received Setups="1" // 0=do not accept, 1=keep until next track, 2=keep until exit, 3=keep forever QUICK FreeSettings="-1" // -1=use RFM/season/GDB default, or add to allow minor changes with fixed/parc ferme setups: 1=steering lock, 2=brake pressure, 4=starting fuel, 8=fuel strategy 16=tire compound, 32=brake bias, 64=front wing, 128=engine settings MULTI FreeSettings="-1" Fixed Setups="0" // use fixed setups specified in UserData\\FavoriteAndFixedSetups.gal (based on track and vehicle class) Fixed AI Setups="0" // whether AI use the fixed setups, only applicable if "Fixed Setups" is also enabled (and can be used in single player to have the AIs use your favorite setup) Fixed Upgrades="0" // whether multiplayer vehicles use the closest standard upgrade class package Disable NetComm="0" // If 1, network features are disabled AI Limiter="1.00000" AI Mistakes="0.00000" // a range of (intentional) AI mistakes from 0.0 (none) to 1.0 (sometimes). Anything above 1.0 multiplies the frequency AI Realism="1.00000" Display Driver Stats="0" Display Track Stats="0" Settings Type="5" Realtime Splits="1" // 0=show race splits at sectors only, 1=realtime splits (can be toggled while driving with pit decrement key Standings Func="1" // standings scroll with pit up/down keys: 0=no wraparound, 1=wraparound, 2=auto-scroll (can be changed while driving with pit increment key) Show Extra Lap="0" // 0 = show laps completed, 1 = show lap you are on One Lap To Go Warning="1" // Race only: 0=none, 1=message, 2=white flag, 3=both, Race+Qual: add 4. Feature not implemented for timed races or lapped vehicles. Pitstop Description="1" // Gives extra info about what's taking time in pitstop Measurement Units="0" // Units for everything EXCEPT speed (0 = metric, 1 = english/imperial) Speed Units="1" // 0 = MPH, 1 = KPH Damper Units="0" // Display dampers (shocks) in garage as: 0 = setting (e.g. 1-20), 1 = rate (e.g. 1000-9000 N/m/s) Horizontal Tire Temps="1" // In garage options QUICK Race Finish Criteria="2" // 0=percentage,1=laps, 2=time, 3=laps&time MULTI Race Finish Criteria="1" QUICK Race Laps="30" MULTI Race Laps="5" QUICK Race Time="50" // minutes MULTI Race Time="120" QUICK Race Length="0.50000" MULTI Race Length="0.10000" QUICK Speed Compensation="0" // 0 (none) - 10 (max) MULTI Speed Compensation="0" Speed Comp Dist="500.00000" // <= 2.0: fraction of track length, > 2.0: actual distance in meters for max speed comp QUICK Opponents="30" MULTI Opponents="0" Vehicle Removal="30.00000" // Seconds until stationary vehicle is removed from track Debris Removal="30.00000" // Seconds until stationary debris is removed from track Parts Duration="1000.00000" // Seconds after parts break off before disappearing CrashRecovery="3" // 0=none, 1=artificially keep cars on track, 2=flip cars upright, 3=both Vehicles Per Pit="2" // Default used for assigning garage & pit (range: 1-3), may be overridden with RFM entry on a per-pit basis QUICK Fuel Consumption Multiplier="1" MULTI Fuel Consumption Multiplier="1" QUICK Tire Wear Multiplier="1" MULTI Tire Wear Multiplier="1" Auto-change Opponent List="1" // whether to change the single-player allowed vehicle filter when player changes vehicles CURNT Allowed Vehicles="|2005|2005-G2|2005-GT|2005-GT1|2005-GT2|AstonMartinDBR9|BMWGTR|ChevroletCorvetteC5R|ChryslerViperGTSR|Ferrari360GT|Ferrari550GTS|Ferrari575GTC|FIA-GT|LamborghiniMurcielagoRGT|ListerStormGT|MoslerMT900R|Porsche996GT3RSR|SaleenS7R" PRACT Allowed Vehicles="AstonMartinDBR9" QUICK Allowed Vehicles="AstonMartinDBR9" GPRIX Allowed Vehicles="AstonMartinDBR9" CHAMP Allowed Vehicles="|2005|AType|MType|SRGP|ZR|ZType" MULTI Allowed Vehicles="|2005|2005-G2|2005-GT|2005-GT1|2005-GT2|AstonMartinDBR9|BMWGTR|ChevroletCorvetteC5R|ChryslerViperGTSR|Ferrari360GT|Ferrari550GTS|Ferrari575GTC|FIA-GT|LamborghiniMurcielagoRGT|ListerStormGT|MoslerMT900R|Porsche996GT3RSR|SaleenS7R" RPLAY Allowed Vehicles="|2005|2005-G2|2005-GT|2005-GT1|2005-GT2|AstonMartinDBR9|BMWGTR|ChevroletCorvetteC5R|ChryslerViperGTSR|Ferrari360GT|Ferrari550GTS|FIA-GT|LamborghiniMurcielagoRGT|ListerStormGT|MaseratiGTR|MoslerMT900R|Porsche996GT3RS|Porsche996GT3RSR|SaleenS7R" Inactive Sleep Time="25" // Number of milliseconds to sleep each message loop if the game is not the active application (-1 to disable). will give more CPU to other apps when minimized, etc. Active Sleep Time="-1" // ms to sleep each loop if the game is the active app (-1 to disable). Consider setting to 1 or more if you are running a dedicated server on the same machine. ArcadeSupport="0" // implements a number of arcade-like features such as disabling the ability to false start [ Miscellaneous ] Key Repeat Rate="1" AVI export width="800" AVI export height="600" AVI export framerate="30.00000" AVI export quality="100.00000" AVI compressor fourcc="cvid" // Changes compression algorithm [ Controls ] Current Control File="Controller"