//[[gMa1.000f (c)2006 ]] [[]] [CONTROLS] [ Basic Controls ] Basic Controls="0" [ General Controls ] Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out) Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable) Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts Keyboard Weighted="0" // New force-based method for keyboard controls for more natural inputs Keyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped Keyboard Steering="0.10000" Keyboard Throttle="0.10000" Keyboard Brake="0.10000" Keyboard Clutch="0.10000" Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.5 = max, -0.5 = reversed max) HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.5 = max, -0.5 = reversed max) HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.5 = max, -0.5 = reversed max) Options Num Controls="126" // Number of configurable controls displayed in options Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard. Freemove Forward Speed="2.00000" // Freemove Forward speed. Freemove Down Speed="2.00000" // Freemove Down speed. Freemove Right Speed="2.00000" // Freemove Right speed. [ Joystick ] Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50345" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y Axis [00, 01] Sensitivity="0.50345" Axis [00, 01] Center="0.00000" Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z Axis [00, 02] Sensitivity="0.49655" Axis [00, 02] Center="0.50000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.50345" Axis [00, 03] Center="0.50000" Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY Axis [00, 04] Sensitivity="0.50345" Axis [00, 04] Center="0.50000" Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ Axis [00, 05] Sensitivity="0.49655" Axis [00, 05] Center="0.00000" Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0 Axis [00, 06] Sensitivity="0.50345" Axis [00, 06] Center="0.50000" Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1 Axis [00, 07] Sensitivity="0.49655" Axis [00, 07] Center="0.50000" Axis [01, 00] Dead Zone="0.00000" // Controller 2 X Axis [01, 00] Sensitivity="0.49655" Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y Axis [01, 01] Sensitivity="0.49655" Axis [01, 01] Center="0.50000" Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z Axis [01, 02] Sensitivity="0.49655" Axis [01, 02] Center="0.50000" Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX Axis [01, 03] Sensitivity="0.49655" Axis [01, 03] Center="0.50000" Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY Axis [01, 04] Sensitivity="0.50345" Axis [01, 04] Center="0.50000" Axis [01, 05] Dead Zone="0.15172" // Controller 2 RZ Axis [01, 05] Sensitivity="0.50345" Axis [01, 05] Center="1.00000" Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [01, 06] Sensitivity="0.50345" Axis [01, 06] Center="0.50000" Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [01, 07] Sensitivity="0.50345" Axis [01, 07] Center="0.50000" Axis [02, 00] Dead Zone="0.00000" // Controller 3 X Axis [02, 00] Sensitivity="0.50000" Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y Axis [02, 01] Sensitivity="0.50000" Axis [02, 01] Center="0.50000" Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z Axis [02, 02] Sensitivity="0.50000" Axis [02, 02] Center="0.50000" Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX Axis [02, 03] Sensitivity="0.50000" Axis [02, 03] Center="0.50000" Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY Axis [02, 04] Sensitivity="0.50000" Axis [02, 04] Center="0.50000" Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ Axis [02, 05] Sensitivity="0.50000" Axis [02, 05] Center="0.50000" Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0 Axis [02, 06] Sensitivity="0.50000" Axis [02, 06] Center="0.50000" Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1 Axis [02, 07] Sensitivity="0.50000" Axis [02, 07] Center="0.50000" [ Input ] Control - Accelerate="(1, 3)" Control - Brake="(1, 11)" Control - Steer Left="(1, 2)" Control - Steer Right="(1, 1)" Control - Shift Up="(1, 14)" Control - Shift Down="(1, 13)" Control - Neutral="(1, 16)" Control - Reverse Gear="(0, 89)" Control - First Gear="(0, 89)" Control - Second Gear="(0, 89)" Control - Third Gear="(0, 89)" Control - Fourth Gear="(0, 89)" Control - Fifth Gear="(0, 89)" Control - Sixth Gear="(0, 89)" Control - Seventh Gear="(0, 89)" Control - Clutch In="(1, 15)" Control - Toggle AI Control="(0, 23)" Control - Driver Hot Swap="(0, 17)" Control - Passenger Select="(0, 89)" Control - Display Mode="(1, 17)" Control - Pit Request="(0, 25)" Control - Pit Menu Up="(0, 89)" Control - Pit Menu Down="(0, 89)" Control - Pit Menu Inc="(0, 89)" Control - Pit Menu Dec="(0, 89)" Control - TCOverride="(0, 89)" Control - Launch Control="(0, 53)" Control - Speed Limiter="(1, 19)" Control - Bias Forward="(1, 57)" Control - Bias Rearward="(1, 56)" Control - Increment Boost="(0, 89)" Control - Decrement Boost="(0, 89)" Control - Temporary Boost="(0, 89)" Control - Look Left="(1, 31)" Control - Look Right="(1, 30)" Control - Rear Look="(1, 20)" Control - Instant Replay="(0, 19)" Control - Pause="(0, 89)" Control - Restart Race="(0, 21)" Control - Toggle Free Move="(0, 89)" Control - Zero Free Move="(0, 89)" Control - Display Vehicle Labels="(0, 89)" Control - Ignition="(1, 53)" Control - Starter="(1, 55)" Control - Horn="(0, 89)" Control - Headlights="(1, 18)" Control - Handbrake="(0, 89)" Control - Look Up="(1, 33)" Control - Look Down="(1, 32)" Control - Look Roll Left="(0, 89)" Control - Look Roll Right="(0, 89)" Control - Adjust Seat Fore="(0, 205)" Control - Adjust Seat Aft="(0, 203)" Control - Adjust Seat Up="(0, 200)" Control - Adjust Seat Down="(0, 208)" Control - Screenshot="(0, 88)" Control - Time Acceleration="(0, 89)" Control - Steering Help="(0, 59)" Control - Opposite Lock="(0, 60)" Control - Braking Help="(0, 61)" Control - Stability Control="(0, 62)" Control - Spin Recovery="(0, 63)" Control - Invulnerability="(0, 64)" Control - Auto Shifting="(0, 65)" Control - Traction Control="(0, 66)" Control - Anti-lock Brakes="(0, 67)" Control - Auto Pit Lane="(0, 68)" Control - Auto Clutch="(0, 87)" Control - Toggle Mirror="(0, 50)" Control - Toggle HUD Stats Bar="(0, 89)" Control - Toggle HUD Tachometer="(0, 89)" Control - Cycle HUD MFDs="(0, 7)" Control - Toggle Overlays="(0, 8)" Control - Realtime Chat="(0, 20)" Control - Quick Chat #1="(0, 2)" Control - Quick Chat #2="(0, 3)" Control - Quick Chat #3="(0, 4)" Control - Quick Chat #4="(0, 5)" Control - Quick Chat #5="(0, 6)" Control - Quick Chat #6="(0, 89)" Control - Quick Chat #7="(0, 89)" Control - Quick Chat #8="(0, 89)" Control - Quick Chat #9="(0, 89)" Control - Quick Chat #10="(0, 44)" Control - Quick Chat #11="(0, 49)" Control - Quick Chat #12="(0, 24)" Control - External Signal Up="(0, 89)" Control - External Signal Down="(0, 89)" Control - External Signal Left="(0, 89)" Control - External Signal Right="(0, 89)" Control - External Signal Select="(0, 89)" Control - External Signal Cancel="(0, 89)" Control - View Next Vehicle="(0, 78)" Control - View Previous Vehicle="(0, 74)" Control - View Original Vehicle="(0, 156)" Control - Driving Cameras="(0, 210)" Control - Onboard Cameras="(0, 199)" Control - Swingman Camera="(0, 201)" Control - Spectator Cameras="(0, 207)" Control - Tracking Cameras="(0, 209)" Control - Swingman Up="(0, 72)" Control - Swingman Down="(0, 80)" Control - Swingman Left="(0, 75)" Control - Swingman Right="(0, 77)" Control - Swingman Zoom In="(0, 73)" Control - Swingman Zoom Out="(0, 71)" Control - Swingman Reset="(0, 76)" Control - Camera Slow Move="(0, 89)" Control - Camera Move Forward="(0, 89)" Control - Camera Move Backward="(0, 89)" Control - Camera Move Left="(0, 89)" Control - Camera Move Right="(0, 89)" Control - Camera Move Up="(0, 89)" Control - Camera Move Down="(0, 89)" Control - Camera Tilt Up="(0, 89)" Control - Camera Tilt Down="(0, 89)" Control - Camera Tilt Left="(0, 89)" Control - Camera Tilt Right="(0, 89)" Control - Camera Turn Left="(0, 89)" Control - Camera Turn Right="(0, 89)" Control - Camera Zoom In="(0, 89)" Control - Camera Zoom Out="(0, 89)" Control - Toggle use of hardware plugins="(0, 89)" Control - Push To Talk Control for Voice Chat="(0, 89)" Control - Push To change camera view="(0, 89)" Control - Reset Force Feedback="(0, 14)" [ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.80000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.02500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.50000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.60000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="0.50000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update thresh="0.00300" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.80000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.30000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring